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61. The Local channel Debate - in Player Features and Ideas Discussion [original thread]
Honestly the whole local mechanic is part of the game. It is necessary like it or not. I'm not bothered by the current mechanic in any way but I suppose it could be changed. Perhaps what we could have is a pilot counter and a chat channel that ...
- by Katia Echerie - at 2013.08.10 02:12:00
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62. love the sac changes, how about changing the vengeance to match it? - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Assault frigs got rebalanced just before the official tiericide started. They won't be touched for a long time. Yes, but they now need to be looked at again because the rebalance caused some power creep. Not all of them n...
- by Katia Echerie - at 2013.08.10 02:05:00
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63. FW plex rules - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: If they show up in a kiting ship, and you're in a brawler, if you wait for them to attack before scramming their MWD, then you're going to lose. Best to attack first so the fight happens at your preferred distance, not theirs...
- by Katia Echerie - at 2013.08.10 00:20:00
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64. HAC Role Bonus(es) - in Player Features and Ideas Discussion [original thread]
Honestly I don't think another bonus to HACs is necessary. The medium turret rebalance and the new changes should make them worth flying again. Right up until the BC rebalance HACs would tear through BCs more often than not. Let us wait for the HA...
- by Katia Echerie - at 2013.08.09 23:59:00
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65. 8 new Battleships and 4 new tech II battlecruisers for the Winter Expansion. - in Player Features and Ideas Discussion [original thread]
Sure, I like the idea of giving Caldari another combat battleship and the other races a disruption battleship. But lets stop there. There is absolutely no need for a battleship logi. Logi cruisers already fit large reps. If you want logistics for ...
- by Katia Echerie - at 2013.08.09 23:51:00
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66. FW plex rules - in Player Features and Ideas Discussion [original thread]
Theres nothing to fix there. You aren't obliged to shoot them when they come in. You can just wait for them to shoot first, its not like its that big of an advantage. Besides, low-sec combat is bound to have sec status hits so the solution to your...
- by Katia Echerie - at 2013.08.09 23:47:00
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67. In regards to Cloaks and AFK-Cloaked Campers - in Player Features and Ideas Discussion [original thread]
Sigh.... this is one of those Eve discussions that just don't go away. Its pretty simple really. The only people bothered by AFK cloakers are people that don't know how to fight back. Just put one of your own on the hostile system and bam. Problem...
- by Katia Echerie - at 2013.08.07 23:20:00
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68. Include warp bubbles in EWAR pop-ups - in Player Features and Ideas Discussion [original thread]
Yes, like this idea. All effects should be illustrated especially since now we also know who is shooting you and doing the most damage as well.
- by Katia Echerie - at 2013.08.07 23:06:00
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69. Sticky:[Odyssey 1.1] Alliance Tournament XI Prize Ships - in Player Features and Ideas Discussion [original thread]
Straife wrote: Fr0stle wrote: Could we get at least get four highs on the Chremoas so that we can actually fit two guns a cloak and a probe launcher? While you're at it can we have a 5th High on the Moracha so we can carry a covops cyno t...
- by Katia Echerie - at 2013.08.07 23:01:00
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70. Urgent Need to change Corporation Recruitment Search page! - in Corporation, Alliance and Organization Discussions [original thread]
The entire system needs a real, non half assed overhaul. It really isn't that difficult, just add some more key words and let people search for corps near them instead of all of Eve. +1 to this
- by Katia Echerie - at 2013.08.07 22:52:00
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71. Clone upgrades - remove them and replace with an implant slot and new implants - in Player Features and Ideas Discussion [original thread]
Dislike this idea. Theres absolutely no improvement to the current system. Essentially you would be exchanging a clone for an implant and that is all. Also the lore is fine, there is nothing wrong with it.
- by Katia Echerie - at 2013.08.07 22:49:00
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72. Ideas to make Battles more Fun - in Player Features and Ideas Discussion [original thread]
Cyber SGB wrote: Jita Otsito wrote: He doesnt have to be in same corp. He doesnt even need to be in same fleet. Hint: concord doesnt work outside highsec. Stop ruining everything. Yeah, so, is there a solution? Yes. Just make it so ...
- by Katia Echerie - at 2013.08.07 14:23:00
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73. Micro Fleet For the WIN! - in Player Features and Ideas Discussion [original thread]
Hmm... - 1 Instead of adding more ships all that would have to be done is make rookie ships semi useable. Give rookie ships enough slots to where they can be somewhat tanked or have some damage so that it would be technically possible to field a ...
- by Katia Echerie - at 2013.08.07 14:15:00
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74. AAR autoreload NEEDS FIXING - in Player Features and Ideas Discussion [original thread]
Haven't lost a ship to this specifically but I support this idea. +1
- by Katia Echerie - at 2013.08.05 22:30:00
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75. The Venture II - in Player Features and Ideas Discussion [original thread]
This is a case where having a t2 variant adds absolutely nothing to gameplay. Theres no need for that ship because you could just use a regular Venture to do the exact same thing. Also the "stats" you posted are not correspondent to T2 ships. The...
- by Katia Echerie - at 2013.08.05 22:24:00
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76. Buff Hull tanking - in Player Features and Ideas Discussion [original thread]
Shereza wrote: Hull is there to give you some time to realize just how badly you f***ed up before you lose your ship. It's not there for tanking anymore. Remember bulkheads Taranis? On a side note, I would say there should be some way to e...
- by Katia Echerie - at 2013.08.04 22:15:00
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77. PIRATE FACTION Marauders (Tech II battleships) should be introduced. - in Player Features and Ideas Discussion [original thread]
Hmmm not to burst your bubble but in most cases Pirate is better than T2. The trade off comes with resists. I would like to see pirate ships having racial resists compatible with their pirate factions, that would be cool, though they would still h...
- by Katia Echerie - at 2013.08.04 20:11:00
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78. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
Doddy wrote: This makes literally no sense, how on earth can a pilgrim having a longer than point range neut range make it an op "solo vessel". Its target will just warp away if the pilgrim is at 40k, how is that op? Now if ccp went crazy and ...
- by Katia Echerie - at 2013.07.25 00:32:00
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79. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
uyguhb wrote: the pilgrim does not get a bonus to tracking disruption optimal range. im not saying it doesnt have X awesome bonus. Im saying it is not the the med range option like every other recon. that allows them to function in groups wi...
- by Katia Echerie - at 2013.07.25 00:20:00
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80. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
Doddy wrote: Its treated as ewar, otherwise the curse and pilgrim wouldn't have it in the first place. I will use the more wooly ccp endorsed term that encompasses ewar and cap warfare then, disruption. Fair enough - want more range use a cur...
- by Katia Echerie - at 2013.07.25 00:03:00
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